![]() ![]() The addon makes it possible to not include the meshes even if you need shape key animation, something that can’t be done with the default fbx exporter alone.Īll textures are gathered from cycles image texture nodes and exported into a folder called “Textures” next to the fbx file. ‘Constraint To Source’ and ‘Rename Vert Groups’ should be checked and Export Bones > All Bones should be unchecked for this to work.Ī single animation can be exported without meshes making it easy to iterate, since you only have to update a file with a single animation not with a file with dozens of animations. You can make a new bone from any existing bone with a new name and override its parent. The addon makes it also possible to export multiple actions into separate fbx files, export only the armature with bone and shapekey animation.Ĭreate a simplified version of any armature for export with the ‘Extra Bones’ feature. So basically, you can have an elaborate rig with a thousand bones, define export bones, save it as a preset, and from then on, you’ll have an easy workflow: animate and hit export. The addon also makes it possible to hand pick which bones in a rig are exported. This way you can export root motion to Unreal because the fbx exporter calculates root animation from object animation. The default fbx exporter also force adds a root bone to armatures, so to keep the root bone also the root bone in Unreal the addon changes the animation of the root bone to object animation and deletes the root bone. The addon exports skeletal meshes to fbx with correct bone scales when the scale unit is left at 1. You end up with a half broken Blender if the scale unit is not 1. Making characters and animations for Unreal 4 in Blender requires you to set the scale unit to 0.01 but this messes up physics, viewport navigation, creating primitives and who knows what else. Do not divert from Blender standards because the addon won’t work then, and it also breaks a lot of things in Blender. The addon expects assets to be correctly set up for Blender. ![]() UE4: +X is forward, +Z is up, 1 unit is 1 centimeter ![]() The addon focuses on moving assets from Blender to Unreal/Unity making iteration painless using Blender’s default FBX exporter.īlender: -Y is forward, +Z is up, 1 unit is 1 meter ![]()
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